Wednesday, July 29, 2009

Finding Solutions

I have and still having trouble with some of the finding soulutions. With the game ever changing it keeps me wandering what im going to do . once i get something figured out i end change it.

Learning from Others

This has been some of the most helpful parts of the class. We all learn from each others mistakes. some have the same problems that i have had and we have helped each other. Learned new things and ideas from the other students. This has been a great interaction class.

Programming Practices

i had to learn many codes that has made the making of the game much easier. There is still so much that i want and need to accomplish in learning the code.

intro to actionscript

This was the nitty gritty for the class. Adding on to what we have already learned on the script this was a challenge. I have learned that if you forget to captilaize a word it will not recognize it and you have to find out what it does. i didnt like the action script at first for animation but then i found that it ended up being much easier doing it this way than drag and drop with a motion path.

Tuesday, July 28, 2009

More grouped blog post

Platforms
I found that i will mess with platforms, running and jumping in the near future. My girls play a game called poptropica I think its called and it has every thing that we learned on this section. Which has given me ideas to making a few different ideas. Learning action script has made me aware of how flash games are put together and i can see the how some of the games are made and really interested in how others do it.

Coding enemies
We did a few on coding enemies. It has given me some more ideas on how i can make my fish go after certain baits as we discussed. Im going to continue the game after the class and maybe one day you will be able to play it on xbox.lol

Testing and debugging
This with CS4 and 3 is to an extent fairly easy because it pulls up the code that is in question. You still have to know basic code and the class for the last semester has taught us just that.

Im going to miss the class and all the people and teacher. The guys and gals in the class have been great and very helpful. it has been my favorite class by far to date. For the professor. Patrick is one the best teachers that Marshall has to offer! He understands that we all learn at different rates and catiors to each of us when needed. Thanks Patrick for a great Class and hope to see you in the future.

Monday, June 15, 2009

Grouped together

Many Blog Post
Due to my over working this summer and all the stress that I have been putting on myself I posted all the blog post on another forum. Not sure how this happened but it has now been copied and move to the right one. (And deleted an no longer exists) Here are all the post not in any order or fashion but they are now in the correct place.

Moving on a Path
Moving on a path is one that I will use in my game. Since the fish will be moving on a sideways screen. I did not want them just to move left and right in a straight line but learning that we can make the object move on a certain path is more life like ir fish like in my case. I hope it makes the difficulty level a little bit harder than figuring out that they run jus tin a straight line and hopefully making the game more challenging and fun.

Character Effects
The character Effects has given me a few ideas in the game that I can add for novelty or humor in the game. I have thought about making the fish jump out of water and possible stick there tongues out and the user making it fun for the kids and taunting the adult player. If I go ahead and move forward with this the fish will jump up out of the water and look at the user and stick tongue out then start to descend in the water and then fade away then a Splashing sound effect.

Sound Effects
Sound Effects will bring the game to life or make it more than hopefully a point and click game. I want to implement the nature sounds as if you were fishing your grandpa on the side of the lake in the morning. What sounds would you hear I thought to myself? Of course there will be birds, crickets, and maybe the sound of a brook rambling across the rocks. When you cast you should here the line hit the water making a smaller splash. When you fight a fish you should here the more aggressive splashing of the fishing trying to escape off the hook.

The Moving Background
The Moving Background in my game will be a little different than what I think of when you say moving background. The normal game would have the player or character running on a left or right screen then maybe jumping up to platforms or ladders to go up or down to different levels. My screen is going to be half and half. The landscape will be stationary not moving at all. The water will give the effect of moving. I want to also have the Clouds moving in the background and other things to make more than just a picture but trying to give it a more 3d as I can look. Having a Hot air balloon up close at first then going out of the vanishing point fading into the horizon. Birds and maybe animals moving also as well as the fish and other things in the water.

Drag and Drop

On drag and drop im not 100% sure how and if I will implement this into my game. Maybe it will be later on when I select my gear. I could have it change color when you select the reel and your bait. It not having any chance to effect your outcome but I wanted to bring this into the game for the kid factor. I know kids like to pick and choose different things when playing games.

Collision Detection
For Collision Detection I will be able to make the game more challenging by making you take the arrow and move it around to try and hit the fish while they are swimming in the lake. You will have to target the hit area to catch the fish. It would get boring really fast if every time you cast you caught you a fish. So the collision detection will make it more of a challenge having the target area smaller on the fish worth more points and larger on the fish worth fewer points.

Jumping
For Jumping I plan or going to try to make the fish jump on there own when maybe they get to a certain area. I want to make the fish and other things as frogs and maybe surprises in the game jump in and out off the water.

Tuesday, April 14, 2009

adding sound and animation

Write a blog post about how adding sound, animation, and interaction has changed your game design? Has it greatly changed the design, or not at all?
when I first started i thought i new exactly how i wanted things to be and it was pretty much a done deal. Well after adding a few things i found out and i have changed a few things. I want to keep working on this idea. and to continue adding the backgrounds and more selections to the game. The animation was harder than i thought it would have been. The music was not that bad. Writing the action script and making it all come together and watching it all unfold is great. To see something that you have created and watching it work. Still cant believe it. Cant wait till im done.