Wednesday, July 29, 2009
Finding Solutions
I have and still having trouble with some of the finding soulutions. With the game ever changing it keeps me wandering what im going to do . once i get something figured out i end change it.
Learning from Others
This has been some of the most helpful parts of the class. We all learn from each others mistakes. some have the same problems that i have had and we have helped each other. Learned new things and ideas from the other students. This has been a great interaction class.
Programming Practices
i had to learn many codes that has made the making of the game much easier. There is still so much that i want and need to accomplish in learning the code.
intro to actionscript
This was the nitty gritty for the class. Adding on to what we have already learned on the script this was a challenge. I have learned that if you forget to captilaize a word it will not recognize it and you have to find out what it does. i didnt like the action script at first for animation but then i found that it ended up being much easier doing it this way than drag and drop with a motion path.
Tuesday, July 28, 2009
More grouped blog post
Platforms
I found that i will mess with platforms, running and jumping in the near future. My girls play a game called poptropica I think its called and it has every thing that we learned on this section. Which has given me ideas to making a few different ideas. Learning action script has made me aware of how flash games are put together and i can see the how some of the games are made and really interested in how others do it.
Coding enemies
We did a few on coding enemies. It has given me some more ideas on how i can make my fish go after certain baits as we discussed. Im going to continue the game after the class and maybe one day you will be able to play it on xbox.lol
Testing and debugging
This with CS4 and 3 is to an extent fairly easy because it pulls up the code that is in question. You still have to know basic code and the class for the last semester has taught us just that.
Im going to miss the class and all the people and teacher. The guys and gals in the class have been great and very helpful. it has been my favorite class by far to date. For the professor. Patrick is one the best teachers that Marshall has to offer! He understands that we all learn at different rates and catiors to each of us when needed. Thanks Patrick for a great Class and hope to see you in the future.
I found that i will mess with platforms, running and jumping in the near future. My girls play a game called poptropica I think its called and it has every thing that we learned on this section. Which has given me ideas to making a few different ideas. Learning action script has made me aware of how flash games are put together and i can see the how some of the games are made and really interested in how others do it.
Coding enemies
We did a few on coding enemies. It has given me some more ideas on how i can make my fish go after certain baits as we discussed. Im going to continue the game after the class and maybe one day you will be able to play it on xbox.lol
Testing and debugging
This with CS4 and 3 is to an extent fairly easy because it pulls up the code that is in question. You still have to know basic code and the class for the last semester has taught us just that.
Im going to miss the class and all the people and teacher. The guys and gals in the class have been great and very helpful. it has been my favorite class by far to date. For the professor. Patrick is one the best teachers that Marshall has to offer! He understands that we all learn at different rates and catiors to each of us when needed. Thanks Patrick for a great Class and hope to see you in the future.
Monday, June 15, 2009
Grouped together
Many Blog Post
Due to my over working this summer and all the stress that I have been putting on myself I posted all the blog post on another forum. Not sure how this happened but it has now been copied and move to the right one. (And deleted an no longer exists) Here are all the post not in any order or fashion but they are now in the correct place.
Moving on a Path
Moving on a path is one that I will use in my game. Since the fish will be moving on a sideways screen. I did not want them just to move left and right in a straight line but learning that we can make the object move on a certain path is more life like ir fish like in my case. I hope it makes the difficulty level a little bit harder than figuring out that they run jus tin a straight line and hopefully making the game more challenging and fun.
Character Effects
The character Effects has given me a few ideas in the game that I can add for novelty or humor in the game. I have thought about making the fish jump out of water and possible stick there tongues out and the user making it fun for the kids and taunting the adult player. If I go ahead and move forward with this the fish will jump up out of the water and look at the user and stick tongue out then start to descend in the water and then fade away then a Splashing sound effect.
Sound Effects
Sound Effects will bring the game to life or make it more than hopefully a point and click game. I want to implement the nature sounds as if you were fishing your grandpa on the side of the lake in the morning. What sounds would you hear I thought to myself? Of course there will be birds, crickets, and maybe the sound of a brook rambling across the rocks. When you cast you should here the line hit the water making a smaller splash. When you fight a fish you should here the more aggressive splashing of the fishing trying to escape off the hook.
The Moving Background
The Moving Background in my game will be a little different than what I think of when you say moving background. The normal game would have the player or character running on a left or right screen then maybe jumping up to platforms or ladders to go up or down to different levels. My screen is going to be half and half. The landscape will be stationary not moving at all. The water will give the effect of moving. I want to also have the Clouds moving in the background and other things to make more than just a picture but trying to give it a more 3d as I can look. Having a Hot air balloon up close at first then going out of the vanishing point fading into the horizon. Birds and maybe animals moving also as well as the fish and other things in the water.
Drag and Drop
On drag and drop im not 100% sure how and if I will implement this into my game. Maybe it will be later on when I select my gear. I could have it change color when you select the reel and your bait. It not having any chance to effect your outcome but I wanted to bring this into the game for the kid factor. I know kids like to pick and choose different things when playing games.
Collision Detection
For Collision Detection I will be able to make the game more challenging by making you take the arrow and move it around to try and hit the fish while they are swimming in the lake. You will have to target the hit area to catch the fish. It would get boring really fast if every time you cast you caught you a fish. So the collision detection will make it more of a challenge having the target area smaller on the fish worth more points and larger on the fish worth fewer points.
Jumping
For Jumping I plan or going to try to make the fish jump on there own when maybe they get to a certain area. I want to make the fish and other things as frogs and maybe surprises in the game jump in and out off the water.
Due to my over working this summer and all the stress that I have been putting on myself I posted all the blog post on another forum. Not sure how this happened but it has now been copied and move to the right one. (And deleted an no longer exists) Here are all the post not in any order or fashion but they are now in the correct place.
Moving on a Path
Moving on a path is one that I will use in my game. Since the fish will be moving on a sideways screen. I did not want them just to move left and right in a straight line but learning that we can make the object move on a certain path is more life like ir fish like in my case. I hope it makes the difficulty level a little bit harder than figuring out that they run jus tin a straight line and hopefully making the game more challenging and fun.
Character Effects
The character Effects has given me a few ideas in the game that I can add for novelty or humor in the game. I have thought about making the fish jump out of water and possible stick there tongues out and the user making it fun for the kids and taunting the adult player. If I go ahead and move forward with this the fish will jump up out of the water and look at the user and stick tongue out then start to descend in the water and then fade away then a Splashing sound effect.
Sound Effects
Sound Effects will bring the game to life or make it more than hopefully a point and click game. I want to implement the nature sounds as if you were fishing your grandpa on the side of the lake in the morning. What sounds would you hear I thought to myself? Of course there will be birds, crickets, and maybe the sound of a brook rambling across the rocks. When you cast you should here the line hit the water making a smaller splash. When you fight a fish you should here the more aggressive splashing of the fishing trying to escape off the hook.
The Moving Background
The Moving Background in my game will be a little different than what I think of when you say moving background. The normal game would have the player or character running on a left or right screen then maybe jumping up to platforms or ladders to go up or down to different levels. My screen is going to be half and half. The landscape will be stationary not moving at all. The water will give the effect of moving. I want to also have the Clouds moving in the background and other things to make more than just a picture but trying to give it a more 3d as I can look. Having a Hot air balloon up close at first then going out of the vanishing point fading into the horizon. Birds and maybe animals moving also as well as the fish and other things in the water.
Drag and Drop
On drag and drop im not 100% sure how and if I will implement this into my game. Maybe it will be later on when I select my gear. I could have it change color when you select the reel and your bait. It not having any chance to effect your outcome but I wanted to bring this into the game for the kid factor. I know kids like to pick and choose different things when playing games.
Collision Detection
For Collision Detection I will be able to make the game more challenging by making you take the arrow and move it around to try and hit the fish while they are swimming in the lake. You will have to target the hit area to catch the fish. It would get boring really fast if every time you cast you caught you a fish. So the collision detection will make it more of a challenge having the target area smaller on the fish worth more points and larger on the fish worth fewer points.
Jumping
For Jumping I plan or going to try to make the fish jump on there own when maybe they get to a certain area. I want to make the fish and other things as frogs and maybe surprises in the game jump in and out off the water.
Tuesday, April 14, 2009
adding sound and animation
Write a blog post about how adding sound, animation, and interaction has changed your game design? Has it greatly changed the design, or not at all?
when I first started i thought i new exactly how i wanted things to be and it was pretty much a done deal. Well after adding a few things i found out and i have changed a few things. I want to keep working on this idea. and to continue adding the backgrounds and more selections to the game. The animation was harder than i thought it would have been. The music was not that bad. Writing the action script and making it all come together and watching it all unfold is great. To see something that you have created and watching it work. Still cant believe it. Cant wait till im done.
when I first started i thought i new exactly how i wanted things to be and it was pretty much a done deal. Well after adding a few things i found out and i have changed a few things. I want to keep working on this idea. and to continue adding the backgrounds and more selections to the game. The animation was harder than i thought it would have been. The music was not that bad. Writing the action script and making it all come together and watching it all unfold is great. To see something that you have created and watching it work. Still cant believe it. Cant wait till im done.
Monday, March 2, 2009
Creating my paper prototype
| When I first started with my idea it was going to be a little bit different than what is when i first started. I though about first doing a more dark and gothic type game with a mystical World of War Craft feel on a low budget of course. Then i really thought about how hard it would be when i started doing the paper proto type, and decided to change my plan in mid course. So i the last minute i really wasnt sure how i was going to do it then i asked my daughter what kinda of game she liked and what she liked to see in a game. She said daddy you like fishing and we go fishing do it. I thought about it and my love for Cat Fishing and knowing there is not a game for it anywhere so im going to venture out and try it. She also gave me the idea about changing the clothes or switching items so thats why I decided to add that feature in the game. So it was a few reasons to change my idea in the game. and the reason for the switch up. I like to also mention I really think that this will really help me in building and working on webdesigns. Its great for a layout plan and you can show the person how it is with out wasting valuble time. |
Tuesday, February 3, 2009
Social Issue Games
The game that I chose was dafar is dying!
What issue does the game explore?
The issues of the game that i reviewed was that how hard it was living and or growing up in a 3rd world country. The family had to work together to survive to live and to even eat.
Does it do a good job of exploring the social issue?
I really thought the game did a great job of exploring the social issue. When playing the game for more than a few seconds, myself i really as many of the games tried to get into the game. Be a part of the game. When i was caught I wandering what would happen to the kids? Killed ,slavery and rape. This was hard to think about because of the happy go lucky world that we live in. You don't realize that going to the fridge and getting a drink of water or ice cream for that matter is a easy and simple task. Not even think about people that are thousand miles away and the have to run and steal water, not getting caught and the hardship that the whole family faces was heartbreaking.
Is this game fun or compelling to play?
I love the game. It kinda Amped up version of the older game i used to play villagers and Oregon trail. I really like the fact that you have to run after the water and get the chance to hide from the people and or gorillas. The game play is good. One thing that i didn't like is that when you run even if you let off the keys the guy would still keep running. And its only a N,S,W,E type of running i like more control when im playing.
Can a game be fun and be good at exploring social issue? How?
Monday, January 26, 2009
wiki and blogging
This is new to me. I have messed with chat forums and clubs and different thing of this nature but getting used to the blog is a little bit different. I'm getting the hang of it. I guess if you can read this i guess its working if not oh great. So far the class is good. Really looking forward to getting into the flash side of things. I haven't messed with Flash to really do much with it so im excited and cant wait to make the next World of Warcraft..well see
2 games reviews
The first game that i played was Darfur is dying. I like the backgrounds on this. The movement was a little better than some of the other games that i played. seemed that it was on a x,y axis type u,d,left and right,,,, i would have like to seen more options allowing the up and right arrow and up and left arrow. Not sure how hard that would be. I think that you would have to allow for two inputs at the same time for that. I played the running part and got a bunch of water. The learning aspect of the game from what i saw was learning directions i didnt get to play more than that..it looked like a good game when you went to the camp but couldnt get it to work at home > not sure why? but what i saw i gave it a 6.5/out of ten..
The 2nd game i played was Stop diasters. This was a game that you really have to get into i played it 2 times in which the give you acutal 20 minutes a time to fix up your town. It made you think about how to set up defenses around the town and upgrade the houses and such. The game was not bad. 6 out of 10 for what it was. didnt like the whole 20 minutes. If you have time to kill this is your game.
The 2nd game i played was Stop diasters. This was a game that you really have to get into i played it 2 times in which the give you acutal 20 minutes a time to fix up your town. It made you think about how to set up defenses around the town and upgrade the houses and such. The game was not bad. 6 out of 10 for what it was. didnt like the whole 20 minutes. If you have time to kill this is your game.
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